CPU-RAM Bounded Processing For Video Game

  • Benish Zehra
Keywords: User Experience (UX), Graphics cards, Human Computer Interaction, Computer Games, Usability Benchmarking, Splinter Cell Blacklist (SCBL), CPU, RAM

Abstract

This study used to tested our case study game “Splinter cell Blacklist” on different Central processing Units as well as Random Access Memories to test the fact that; how CPU-RAM highly affects the performance of the game.

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Published
2019-09-02
How to Cite
Zehra, B. (2019). CPU-RAM Bounded Processing For Video Game. International Journal of Computer Science and Emerging Technologies , 1(1), 49-52. Retrieved from http://ijcet.salu.edu.pk/index.php/IJCET/article/view/11